Development News: 5/7/2000 I've made a few updated to Und64 on my machine, but due to some strange circumstances I've been experiencing some problems with my pascal compiler. It compiles, but won't recognize archives as it should. Current changes are the ability to convert 1!zipcoded files to .d64. 12/2/98 Changed a little line in the readme to also list .z64 archives to be the same as 1!zipcoded archives. Oh yeah, also included something for all you whatis.library users.. a little filetypes file to append to the end of your already existing s:filetypes file. It has some cbm-oriented filetypes in it. 13/1/98 Problems with PCQ 2.0 forced me to stop using some of the extra includes and go back to routines which I wrote. The last beta had problems with files existing etc.... 10/30/97 Recompiled with PCQ Pascal 2.0, minor changes, and the executable's a few bytes smaller. 9/9/97 Didn't update this in ages, whoops! Und64 38.16 is available here :) 6/8/97 Und64 38.15alpha2 avalable on IRC and my webpage Now requires kick 2.x. Major bug fixed that was causing pretty fatal crashes on some machines. Some optimizations to zipcode driver. 5/13/97 Und64 38.14 final on webpage, and uploaded to Aminet Almost insignifigant optimizations done to code, and Swedish translation included! 4/16/97 put und64 38.14 beta1 on my webpage...it seemed pretty stable to me. Test it out a bit, and let me know about any bugs before I upload a final version to aminet. Swedish documentation is being worked on for the time being, and will be released with the final version of und64 38.14. 4/10/97 Zipcode module added to und64....now for some beta testing! 4/6/97 Got the RLE-decoder finished, and I now have an executable capable of converting zipcoded diskimages to .d64's. Next step is to integrate this into und64, and treat them as any other diskimages. 4/2/97 Cleaned up code, did more optimizations by killing some leftover dead variables, and reorganizing some old code. Right now I'm working on RLE-compressed split zipcoded c-64 diskimages. (those nifty files that go: 1!games 2!games 3!games 4!games) Also, I'm adding a fixp00-like function to the .p00 processor to allow you to fix possibly broken .p00 archives.